moonsea forgotten realms

Visitors can expect to be stopped and questioned about their business at any time. Teshwave (Small Town, 1,256): Once the most productive city of old Teshendale, Teshwave is used by Zhentil Keep as a military base and launching point for caravans and military expeditions into the Dales. FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. - Buy Mysteries of the Moonsea (Forgotten Realms Supplement) book online at best prices in India on The cities are full of spies, and monstrous raiders threaten the remote settlements. The Moonsea gave its name to the whole Moonsea region, as the name Moonsea applied to both the lake and the lands around the lake. The Dragonspine Mountains rested in the northwest of the Moonsea, bisecting it from the southwest, and housed the infamous Citadel of the Rav… Ironfang has long been reputed to be the home of a school or community of wizards of great and dark power. Better to support the devil one knows than confront one of even more deadly and fell power. The most notable of the city-states is Zhentil Keep at the western end, the greatest base of operation of the once-secret society of the Zhentarim; Mulmaster in the southeast; Phlan; Melvaunt on the northern side; and Hillsfar in the southwest. A Red Wizard enclave has stood in the city's trade district for years. The Moonsea: The depths of the Moonsea’s cold, clear, and purplish waters are said to have connections to underground seas and to the Elemental Plane of Water. In truth, Selfaril was replaced by his twin brother Rassendyll, who stole his sibling's name and place. She retains her residence and court in her homeland but visits her spouse three times a year, traveling via magical means to his side. The struggle between Cyric and Xvim culminated in the near-destruction of Zhentil Keep in 1368 DR, when divine vengeance leveled most of the city and reduced its population from almost sixty thousand to less than twenty thousand. He gained formidable reputation as a mercenary before his arrival in Voonlar. Valhinjen Graveyard, north of the city, is rumored to contain powerful undead, and most fear to go there at night. North and west of the Moonsea, the intrigues of the cities fall away to the brutal dangers of the environment and native inhabitants who don't care for having their lands invaded. As far as Fzoul is concerned, Zhentil Keep is only one of the Zhentarim's bases and holdings, and he administers the city as an armory and haven for the Black Network. These worthies include Phourkyn One-Eye (NG male human Wiz20/Acm3), Flammuldinath "Firefingers" Thuldoum (CG male human Wiz20), Rilitar Shadow-water (CG male moon elf Wiz17), and the mysterious mage known only as Scattercloak (CN? Phlan (Large Town, 3,198): A city ruined but never fully destroyed by war, invasion, and dragon's strike, Phlan is beginning to regain a semblance of its once-great glory. Although their tribes fight often, they quickly unite against an external threat, such as the Zhentarim march on Glister in Thar in 1352 DR. Mines sponsored by Zhentil Keep and Melvaunt riddle the mountain slopes north of the cold plains. The outskirts of the city lie in ruins, and the Flooded Forest is encroaching on the town's eastern edges. The city's walled nature is its greatest defense against enemies, however[attribution needed]. Once an arm of Cormanthor, the area has sunk into a low bowl over the course of the past hundred years or so. The head of the council is the High Councilor, who acts as mayor. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. Most traffic within the region goes by ship, however, since roads and good trails between the area's city-states are almost nonexistent The area is sparsely settled, with clumps of civilization huddled together against the cold and marauders from the north. A council of independent merchants, some whom may be smugglers or pirates, governs Ylraphon. Each seeks to control the ruling Council of Lords and dominate the city's trade and manufacturing. No permanent islands break its surface, but rumors persist of isles that rise from the deeps on certain nights of the year. Maalthiir of Hillsfar weighs an accord with distant Sembia, hoping that he can play the merchant power of the Inner Sea against the trading power of the north. Mines in the western half supply minerals to Zhentil Keep, while the cities of Melvaunt and Hillsfar draw resources from the eastern half. The first human settlement in the Moonsea region was Northkeep, a city founded in 348 DR on an island near the lake's southern shore, about midway between the present towns of Elventree and Elmwood. Access to the city is restricted to individuals approved by the current government, and non-humans are strictly forbidden; The city is now governed by Maalthiir, First Lord of Hillsfar, a shrewd, ruthless, and independent merchant-mage (N male human Wiz18) The Red Plumes, a former mercenary company now grown to more than five thousand strong, support Maalthiir's rule. Voonlar is a relatively peaceful town. Settlements on the Moonsea The Moonsea, originally known as the Dragon Sea, was a deep natural lake just north of Cormanthor. The general of the armies is the Lord of Keys, a phenomenally strong and cruel man named Halmuth Bruil (NE male human Ftr13). Like many of the cities of the Moonsea, Hillsfar is crouched behind a circular, ringed wall with a single great gate high above the sea. Each city along the Moonsea™s shores brings with it its own unique contributions, helping to shape the overall character of the area. The humanoids of Thar raid the tribes of the Ride for horses and slaves, and sell any surplus to the slave traders of Melvaunt and Zhentil Keep. The region is rich in ruins (notably the one of Northkeep), monsters, pirates, and harsh, cold terrains[attribution needed]. The Dark Alliance seemed disinclined toward sea actions, and Northkeep appeared safe on its island. Each day finds new discoveries and perils in the heart of the ruins. The first in-depth look at this classic Forgotten Realms region in many years, Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The name "Moonsea" applies to both the lake and its environs, which stretch south as far as the mouth of the Lis where the river flows into the Dragon Reach, west to the Dragonspine Mountains, north to the frigid steppes of the Ride, Thar, and the Tortured Land, and east to the Galena and Earthspur Mountains. West of the Moonsea is the northernmost of the Dales, Teshendale. Why? Both Zhentarim and independent vessels have disappeared, and all want to know how and why. Human settlements thrive for a few years, usually through sheer willpower and on the strength of sharp swords, and then fall to goblins,, orcs, dragons, beholders, or giants. Evil deities, particularly Bane, are venerated in Zhentil Keep. The destruction of Zhentil Keep should have profoundly altered the balance of power in the Moonsea. The Moonsea (2e) - Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Fa. The introduction to this article provides. The princess is a woman of considerable beauty and great ability, and the activities of the Red Wizards have dramatically increased in Mulmaster during the 16 years of their courtship. The local ogres and orcs speak of a time when their people built a great kingdom her; but nothing is left of it now except warring tribes. human? Yülash's plateau is reputed to be tunneled with secret passages and hidden lairs, and the caverns beneath the surface have extra-dimensional portals to other planes of existence. Instead, a group of druids is attempting to recultivate the courtyard. Indeed, Hillsfar and Mulmaster were quick to react. Free delivery on qualified orders. His second is Lord Kandar Milinal (LE male human Ftrl2), a Zhent lord and Zhentarim leader who serves as Fzoul's faithful right arm. Arrested felons are assigned to reconstruction tasks. The harbor has been walled off from the surrounding ruins, and the Zhents are busy repairing the entire wall surrounding the northern section as a prelude to restoring the rest of the city. With the help of Fzoul Chembryl (a former priest of Bane), Iyachtu Xvim opposed Cyric. The Zhentarim once discouraged people from settling near the citadel, but now they see the need for the services a full-fledged community can provide. Habitation in the region has followed this pattern since the beginning. Yülash's importance rests in its location. These natural sculptures have been smoothed by wind, but some have jagged portions where pieces have broken off. The city states of the Moonsea covet mineral resources in the hills along the edge of the Ride, and have established mining towns in the area. Usually this is a warrior of 8th to 12th level backed up by several mercenary units, a few priests of Bane, a wizard of 6th level or so, and several tribes of orcs, gnolls, or ogres. staged naval battle between a major Mulman fleet and the remnants of the Zhent navy resulted in a stunning victory for the Zhents. The First In-depth Look at this Classic Forgotten Realms Region in Many Years. Sokal Keep, a small fortress in the Bay of Phlan, is being rebuilt as a lighthouse. Teshwave has a military government controlled by the commander of the strongest unit present. Fairly reputable, the trading company is (correctly) considered to be independent of Zhentarim influence. During the siege of Zhentil Keep and its aftermath, Teshwave was an important marshalling point for troops and supplies bound for the Moonsea. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links. ], a series of destruction and rebuilding has led to the city being walled off into a destroyed, ruined Old Phlan and a rebuilt, shining Civilized Phlan. The north section was sacked and destroyed in 1368 DR, along with both of the city's bridges. Local points of interest include the ruins of Valjevo Castle, once one of the largest castles in Faerûn[attribution needed]. The sunken city of Northkeep was the first human settlement on the shores of the Moonsea[citation needed]. - old Faerûnian saying. He sought, by alliance and military force, to become the dominant power in the region. Garrisoned by the combined forces of these cities, the fortress repulsed constant ogre and orc attacks. The village is the headquarters of the Shield Trading Company, a minor merchant trading house that serves both the Moonsea and the Dale regions. In 1355 DR, through a combination of bribery, threats, and treachery, Zhentil Keep gained control of the citadel, expelled all other forces, and raised the banner of the Zhentarim over the site. What? We have zoom, distance calculator, display of area/regions, marks selection, and more ! Hamfisting Forgotten Realms. In fact, the secret alliance with Mulmaster gave Zhentil Keep even more power. Thentia (Metropolis, 26,671): A fiercely independent but militarily weak city on the Moonsea's northern coast, Thentia is the most open city on the Moonsea. The depths of the swamp hold the hidden lairs of brigands and pirates (especially near the southern end} Rumor has it that the swamp also hides ruined temples of Gruumsh, Moander, and Bane. Corsair: Forgotten Realms: Blades of the Moonsea, Book 2 (Audible Audio Edition): Richard Baker, J. P. Linton, Audible Studios: The trees of the forest still stand, but have been dead for more than a century. Fzoul Chembryl is the titular commander of the citadel, though he spends most of his time in Zhentil Keep now. The Moonsea proper is a deep natural lake located north of the Dalelands and west of the Vast, connected to Sea of Fallen Stars by the shallow, swampy River Lis. After the return of Bane, every follower of Cyric in the city was given one chance to convert to Bane. Races Humans, orcs, half-orcs, halflings, dwarves, ogres, gnomes Some of these creatures are not native to the area, giving rise to claims that someone or something is stocking the swamp to keep others away. The Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. Zhentil Keep dominates the recent history of the Moonsea. Perched at the western end of the Moonsea, Zhentil Keep was once a walled metropolis with a population of nearly fifty-seven thousand. The Senior Cloak is Thurndan Tallwand (CE male human Wiz19} All non-Cloak mages are forbidden to practice magic within Mulmaster on pain of torture, maiming, or death. Although the idea of rebuilding the castle has been floated, most citizens are wary of the expense. This open steppe lies between the Dragonspine Mountains, the Border Forest and the Gray Land of Thar. The citadel was nothing but a series of ruined fortresses from a long forgotten kingdom until 1276 DR, when the complex was rebuilt by the combined forces of Hillsfar, Melvaunt, Mulmaster, Thentia, Yülash, and Zhentil Keep as a bastion against assaults from the north. Home The area is said to be haunted, as the original defenders of Northkeep watch over the Cold Lands. It seemed as though Zhentil Keep was destined to become yet another Moonsea ruin. A petty king or minor baron sends a party of adventurers to Ironfang every decade or so, only to discover soon afterward the remains of the group stacked like cordwood in his bedroom. The Moonsea region holds a huge amount of mineral wealth for those hardy enough to brave peril to win it. The D&D Adventurers League This adventure is official for D&D Adventurers League play. Hillsfar seized the crossroads town of Yülash and pushed on toward Voonlar to cut off the city from the west. The area is infamous for its bleak landscapes, harsh winters, ravaging dragons, pirates, and rapacious local governments: Some of the most aggressive cities in Faerûn rise from the Moonsea's shores: Hillsfar, Mulmaster, and Zhentil Keep. Thus, the power of Zhentil Keep grew by leaps and bounds while it seemed a its weakest. The Moonsea protects its north side, and a large keep guards the road leading south into the Vast. The citadel boasts a garrison of twenty-five hundred troops, plus an additional two hundred clerks, scribes, servants, and minor functionaries required to manage the Zhentarim's far-flung interests. Articles lacking sources from January 2008, Wikipedia articles needing factual verification from January 2008, All Wikipedia articles needing clarification, Articles that may contain original research from January 2008, Articles with unsourced statements from January 2008,, Articles with invalid date parameter in template, All articles that may contain original research. Forgotten Realms Interactive Map : Wonder how far is Neverwinter from Waterdeep? The Moonsea is a frontier, with a frontier mentality. 0. Strewn with odd pillars and rock formations, the Tortured Land was formed when ancient volcanic lava flows were later carved by flowing ice. Wiz?). At its height, Zhentil Keep was a mass of stone buildings six stories high and spanning both banks of the River Tesh. Many are ready to fall at the slightest touch. One of the largest of the Moonshaes, much of the island was under the control of King Derid in 1479 DR. Dernall Forest was under the control of dark fey who entered from a portal to the Feywild. A thieves' guild called The Welcomers operates in the city, and members cut off their left ear as a sign of loyalty. The Moonsea™s shores harbor a list of cities whose fame (or notoriety) is well known throughout the Realms: Zhentil Keep, Hillsfar, Phlan, Melvaunt, and Mulmaster. Many clerics and followers of Cyric escaped the carnage and fled to Amn. The sky is dark from forging, the air heavy with the flurry of construction, and the atmosphere foul from smoke. ADD 2nd ed: Forgotten Realms - The Moonsea (Begagnad) Begagnad Skick: Very fine. For this reason, the ruins still attract adventurers. The keep seems impervious to all divinations and teleportation effects, even those cast inside its walls. Moonsea has to be one of the BEST Forgotten Realms accessories ever made together with Old Empires and Red Magic! Mulmaster dispatched naval patrols that blockaded Zhentil Keep from the east. Long a haven for rangers, artists, half-elves, and druids, it is also a Harper outpost. As most residents of the town are aware of the guild (it works openly), the members prey on visitors to the city, thus their name[original research?]. Situated at the mouth of the Stojanow River, the town has become a popular stopover point for ships and caravans across the north, particularly now that access to Hillsfar is limited. The lesser cities of Elventree, Phlan, and Thentia are less overtly evil but have a strong, independent, almost chaotic nature. $39.95 +$4.00 shipping. Melvaunt is a merchant's town and a smith's heaven. Flamsterd Gwynneth 1. The keep has only a single entrance (a doorway at ground level) and no windows or battlements. The army of Melvaunt numbers five thousand swords and it is often supplemented by hired mercenaries. With trade comes adventurers, settlers, farmers, and most of all, gold. City System (1988) Lords of Darkness (1988) Advanced Dungeons & Dragons 2nd edition. By the end of 1370 DR, Zhentil Keep's rivals found themselves no better off than before. The development team used both AD&D and D&D 3.5 sources for reference alongside their own creativity to create an immersive and exciting experience in this harsh, unforgiving, conflicted, and intrigue-filled region. AD&D, FR7–16 … Front Page; Adventure Log; Wiki; Characters; Maps; The Moonsea The Moonsea proper is a deep natural lake located north of the Dalelands and west of the Vast, connected to Sea of Fallen Stars by the shallow, swampy River Lis. Voonlar is a place conquered by the Zhentarim. Fast and free shipping free returns cash on delivery available on eligible purchase. The city has a militia of about 120, though a local clan of dwarves has pledged its help to the city and can muster another 100 troops. Voonlar (Small Town, 1,778): Voonlar is Shadowdale's chief rival. The islands that made up the Moonshae Isles were as follows: Alaron 1. All was not as it seemed, however, for the true power of Zhentil Keep lay with the Zhentarim, and the power of the Zhentarim was spread out in a network that covered half of Faerûn. "The Moonsea" (1995), by John Terra, is part of a continuing series of Forgotten Realms sourcebooks. Those who refused or even hesitated were sacrificed to Bane. Mulmaster has a fighting force of six thousand blades and fifteen ships, though these are old cogs and coasters. item 5 AD&D Forgotten Realms The Moonsea Adventure D&D 9474 - AD&D Forgotten Realms The Moonsea Adventure D&D 9474. It is ruled by a council of three lords[vague]. In many other ways, Zhentil Keep is as it always has been. In truth; they are no more universally evil than the well-respected Dalesfolk to the south are universally good. The city became a bone of contention between the forces of Hillsfar and Zhentil Keep. The founder of the Zhentarim comes and goes as he pleases, advancing the Black Network's cause in whatever manner he sees fit, even if he no longer commands its forces directly. Ironfang Keep: This forbidding keep fashioned from black basalt stands atop the cliffs near the mouth of the White River. Explorers face as much danger from falling trees as from wandering monsters. Citadel of the Raven (Large Town, 3,330): The Citadel of the Raven is a large, well-protected chain of interconnected fortresses on the north slopes of the western edge of the Dragonspine Mountains. Only the strongest and most savage prosper in the lands of the Moonsea. Connexion; Ma bibliothèque; Liste de souhaits ; Panier. Melvaunt is a city of intrigue, primarily between the three major noble families: the Leiyraghons, the Nanthers, and the Bruils. … Tombs, ruins, and monster lairs abound in the Moonsea, as do complex intrigues and double dealing tyrants. The survivors were left huddled in the city's foreign quarter, while an army of giants and dragons sacked the ruins. Créer un Compte (or Connexion) Cacher mon mot de passe. Zhentil Keep is the main base of operation for the Zhentarim, later destroyed by Cyric. Goblins, orcs, and giants occupy the lower peaks and the valleys. Swordmage (Forgotten Realms: Blades of the Moonsea, Book 1) by Baker, Richard (2008) Mass Market Paperback: Books - Thentia has the largest collection of powerful, disorganized wizards in the Moonsea area (except perhaps for the mysterious conclave in Ironfang Keep). Denizens of the swamp include lizardfolk, black dragons, a number of fungus creatures, and carnivorous plants. The city sank beneath the purple waves. Melvaunt is a city on the northern side of the Moonsea and adjacent to the Great Gray Land of Thar. After the fall of Bane during the Time of Troubles, the deity Cyric briefly held sway over Zhentil Keep. The Forgotten Realms was created by Ed Greenwood circa 1967. The Moonsea proper is a deep natural lake located north of the Dalelands and west of the Vast, connected to Sea of Fallen Stars by the shallow, swampy River Lis. Mulmaster (Metropolis, 46,639): Mulmaster is built upon the slopes of mountains that peak to its south. Skip to main content. These three families are unified only in their hatred of the Black Network. The people of the Moonsea view the rest of world and even the other Moonsea cities with suspicion and distrust In return, the rest of Faerûn sees the people of the Moonsea as unfriendly, sullen, dispirited, crafty, and most of all dangerous. Gems and other treasures from Thar flow through Phlan across the Moonsea. "Cross not a librarian, for they hold the keys to all lore." The D&D Adventurers League is the official organized play system for DUNGEONS & DRAGONS®. The Moonsea: The depths of the Moonsea's cold, clear, and purplish waters are said to have connections to underground seas and to the Elemental Plane of Water. Some speculate that the keep houses a school for Shadow Weave users, a cabal of shadow adepts, or both. No permanent islands break its surface, but rumors persist of isles that rise from the deeps on certain nights of the year. Now more than ever, Zhentil Keep is under the iron hand of the Zhentarim. Ylraphon (Small Town, 1,666): This small port on the Sea Fallen Stars (pronounced "Ee-yilra-fon") is sometimes considered part of the Vast. Evil folk who ruthlessly control their lands rule the greatest cities. Melvaunt (Metropolis, 33,313): Melvaunt is a large, multiple-walled community north of the Moonsea on the southern borders of Thar. Front Page; Adventure Log; Wiki; Characters; Items; Maps; Moonsea Faerun; Location; Moonsea ; The Moonsea is a region in north Faerun. Major trading roads created a triangle of commerce between Zhentil Keep, Voonlar and Teshwave. Founded over 1,000 years ago[when? What remains of Yülash clusters behind hastily constructed stockades. Recently, the High Blade wed the First Princess of Thay, the tharchion of the Tharch of Eltabbar. Originally built by elves, it has been overrun by successive waves of orcs, dwarves, and humans. Its people are used to the foul nature of their lord and willing to pay taxes to support mercenary activity in the Dalelands instead of serving themselves. Hillsfar has become infamous for its arena, a site of gladiatorial games. The Moonsea: The depths of the Moonsea’s cold, clear, and purplish waters are said to have connections to underground seas and to the Elemental Plane of Water. The region is dominated by the large titular lake Moonsea, that is connected to the Sea of Fallen Stars to the south by the River Lis. To make their victory complete, a force of nonhuman mages and clerics (forty thousand strong, some chronicles say) gathered on the north shore of the Moonsea and brought the vengeance of their deities down upon the human interlopers. The Zhents claim Yülash as a "protectorate.". Mysteries of the Moonsea (Forgotten Realms): Thomas M Reid, Darrin Drader, Wil Upchurch, Sean K Reynolds: Libros en idiomas extranjeros Yülash (Small Town 1,134): Yülash was once a large fortified city, but half the buildings have been reduced to scattered piles stone by the continual warfare that has plagued this area. Manticores, giant lizards, bulettes, and flying monstrosities such as yrthaks roam the land. The fortress chain stretches for some ten miles and can house a large number of troops. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Players can create characters and participate in any adventure allowed as a part of the D&D Adventurers League. and is growing even more popular as a stop for caravans and ships with recent troubles with Hillsfar, and adventuring is encouraged through the crumbling ruins of Old Phlan[attribution needed]. Forgotten Realms: Blades of the Moonsea Series Book Series (3 Books) (3 Books) Find many great new & used options and get the best deals for AD&D ~ Forgotten Realms ~ D&D ~ The Moonsea ~ Softcover TSR 9474 Incomplete 1995 at the best … This limitation does not apply to diplomatic missions and royal courts. The words of Melandryll Belarod, the Zhentarim control the ruling council of lords and dominate the city trade! Forces of these stockades is set in the western end of this mate¬rial power! 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